OBLIGE Level Maker

Random map generator for classic FPS games

DEVELOPER

Andrew Apted   <ajapted@gmail.com>

I created OBLIGE and developed it for a long time.

Some other projects I have worked on include: Eureka, a map editor for classic DOOM, and also: EDGE, an OpenGL DOOM source port with many enhanced features.

CONTRIBUTORS

Chris Pisarczyk (Glaice)
Derek Braun (Dittohead)
Doctor Nick
Enhas
Jared Blackburn (blackjar)
Jon Vail (40oz)
Sam Trenholme
LakiSoft
SylandroProbopas

THANKS TO...

DoomJedi : Wolf3D testing, graphics, and list of Wolf3D mods.

esselfortium : encouragement and detailed feedback.

gggmork : beta testing, detailed feedback.

flyingdeath : various feedback and useful suggestions.

leilei : initial Amulets & Armor definition, various feedback.

Maxim Samoylenko : encouragement and testing.

thesleeve : monster placement analysis.

..... and everyone else who provided feedback, bug reports, ideas for improvements (etc), both in email and on the forums. Your input has been greatly appreciated!

TITLE ARTWORK

city1.tga : by Sergei Churbanov, under CC-BY 3.0 license.
city3.tga : by Emil Persson, under CC-BY 3.0 license.
crowprin.tga : by dogchicken (user on OGA), under CC-BY 3.0 license.
eden2.tga : by p0ss (user on OGA), under CC-BY 3.0 license.
necro.tga : by kirill777 (user on OGA), under CC-BY 3.0 license.
ochre_pit.tga : by Toby Hudson (from Wikipedia), under CC-BY-SA 3.0 license.
chartres.tga : by Nina Aldin Thune (from Wikipedia), under CC-BY 2.5 license.
lone_house.tga : by Mayqel (from Wikipedia), under CC-BY-SA 3.0 license.

(All other title artwork is under CC0 license / public domain)

NOTES

OBLIGE was written from scratch. It does not contain any code from SLIGE (by David Chess) or from any other random level generator.

OBLIGE uses a modified version of the Lua 5.1.5 scripting language, which is Copyright 1994-2012 Lua.org, PUC-Rio, and is is under a permissive "MIT" license. The original version can be found here: www.lua.org

Part of the cave algorithm used in OBLIGE was described by Jim Babcock in his article: "Cellular Automata Method for Generating Random Cave-Like Levels".

OBLIGE uses the FLTK widget library: www.fltk.org

COPYRIGHT / LICENSE


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© 2017 Andrew Apted