I created OBLIGE and developed it for a long time.
Some other projects I have worked on include: Eureka, a map editor for classic DOOM, and also: EDGE, an OpenGL DOOM source port with many enhanced features.
esselfortium : encouragement and detailed feedback.
gggmork : beta testing, detailed feedback.
flyingdeath : various feedback and useful suggestions.
leilei : initial Amulets & Armor definition, various feedback.
Maxim Samoylenko : encouragement and testing.
thesleeve : monster placement analysis.
..... and everyone else who provided feedback, bug reports, ideas for improvements (etc), both in email and on the forums. Your input has been greatly appreciated!
(All other title artwork is under CC0 license / public domain)
OBLIGE uses a modified version of the Lua 5.1.5 scripting language, which is Copyright 1994-2012 Lua.org, PUC-Rio, and is is under a permissive "MIT" license. The original version can be found here: www.lua.org
Part of the cave algorithm used in OBLIGE was described by Jim Babcock in his article: "Cellular Automata Method for Generating Random Cave-Like Levels".
OBLIGE uses the FLTK widget library: www.fltk.org
Copyright (C) 2006-2017 Andrew Apted, et al
OBLIGE is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
OBLIGE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.