Author Topic: Can wads be named automatically to match the title screen?  (Read 253 times)

caligari87

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Can wads be named automatically to match the title screen?
« on: July 03, 2017, 11:10:05 PM »
One thing I've been doing lately, is generating a levelset and immediately opening it in SLADE to check the titlepic, then immediately renaming my generic "oblige.wad" to something like "cold-fields.wad" or "temple-of-pain.wad". Is this something that could be automated, either autofilling a pre-determined title in the save box before generation, or an option to automatically rename the file after generation?

(I actually asked this somewhere else in another thread, but I think it got missed. Sorry if already answered)
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andrewj

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Re: Can wads be named automatically to match the title screen?
« Reply #1 on: July 08, 2017, 07:06:51 PM »
It is a good idea, but rather difficult to implement.

I will look into it though.

caligari87

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Re: Can wads be named automatically to match the title screen?
« Reply #2 on: July 15, 2017, 04:06:00 PM »


I love you This is awesome!
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Glaice

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Re: Can wads be named automatically to match the title screen?
« Reply #3 on: July 15, 2017, 05:48:16 PM »
I tend to label my filenames by version number (IE 7.55 is 755.wad, etc)

Herculine

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Re: Can wads be named automatically to match the title screen?
« Reply #4 on: July 16, 2017, 06:14:32 AM »
I tend to label my filenames by version number (IE 7.55 is 755.wad, etc)

I'm the same way. My file names usually look something like: 7.55e D2 HELL 1963465448.

andrewj

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Re: Can wads be named automatically to match the title screen?
« Reply #5 on: July 16, 2017, 10:56:17 PM »
by editing some Lua code, namely the ob_default_filename function, you will be able to make the default filename anything you want.