Author Topic: [FIXED] Health Still Spawns When Set To None  (Read 68 times)

QSHV

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[FIXED] Health Still Spawns When Set To None
« on: February 22, 2017, 03:33:34 PM »
I've generated a few WADs with the "health" setting set to "none," and every time it still generates (a very small amount) of health. Here is the log from the last WAD I generated:
« Last Edit: February 23, 2017, 06:51:21 PM by andrewj »

andrewj

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Re: Health Still Spawns When Set To None
« Reply #1 on: February 22, 2017, 07:44:47 PM »
Thanks for the report.

I have built the same set of maps, and indeed some health is added.  Very strange!!

I will investigate the bug.....

Glaice

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Re: Health Still Spawns When Set To None
« Reply #2 on: February 23, 2017, 12:42:09 PM »
No health sounds like a masochist's dream mode.

andrewj

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Re: [FIXED] Health Still Spawns When Set To None
« Reply #3 on: February 23, 2017, 06:56:06 PM »
I have found the issue, and fixed it in the Git repository.

Problem occurred because there are two sources of extra health (beyond what the fight simulator gives) which did not honor the chosen health setting :

(1) a small amount given at the start of every map

(2) health given in caves with damaging liquids, to compensate for damage from running through that liquid