Author Topic: Is it possible to change MAPxx format to something different?  (Read 218 times)

b00mstick

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I'd like to add Oblige campaign as a separate "episode" without overwriting default Doom 2 levels. Obviously I should change the default naming convention of the maplumps. Where I can change this?

e: Nevermind, found it in .../games/doom/levels.lua
« Last Edit: January 30, 2017, 05:12:52 PM by b00mstick »

Glaice

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Re: Is it possible to change MAPxx format to something different?
« Reply #1 on: January 31, 2017, 08:17:55 AM »
Would that not involve adding in some extra code that produces a MAPINFO lump as well?

b00mstick

  • Posts: 6
Re: Is it possible to change MAPxx format to something different?
« Reply #2 on: January 31, 2017, 11:10:27 AM »
I thought I'd simply make MAPINFO with correct level progression beforehand, and use something like global ACS scripting to achieve random skies and music (I'm using Gzdoom). I'm not overly familiar with Lua-scripting, but do you mean it's possible to create randomized MAPINFO as well?

I'm currently testing a possibility to create roguelike-ish mod with Oblige as a random map generator. I'd like use Hexen natively, but I'm testing with Doom since it's the only one with complete profiles, and it's easier to start with.