I think the music randomizer in version 7.50 works fine, but just for fun I wanted to see if I could edit the DeHackEd file music list with SLADE. After doing so GZDoom would then play none of the music tracks and the console showed an error that the music track name from my .pk3, followed by a triangular symbol like a "play" button, could not be found.
Is there some invisible code in the DeHackEd file that makes altering it once OBLIGE has generated it impossible? I ask because I tried looking it up in the DoomWorld forums and the general consensus there was that DeHackEd patches could not alter music and a MAPINFO file should be used instead. For maximum sourceport compatability, however, I'd like to figure out what went wrong with the DeHackEd file.
It's not a major issue, of course. As I said, I was just tinkering for fun. I like to learn what I can about editing mods. Thanks.