Is there some way to make all map sizes bigger? I've noticed map_limit in defs.lua but changing that to something bigger does nothing. What am I doing wrong? It seems the overall map size seems to max out at 10,000 x 10,000 (minus traps/etc)
What about SEED_W and SEED_H? What of telling Oblige to use as much space for prefabs/doors/windows as possible without obstructing player or monster movement?