1. Can you have OBLIGE remember the last used seed and implement a checkbox to use it? As for if you just want to change one minor thing but liked how it turned out last time.
It is a nice idea -- noted.
Right now you can start map 1 in front of hell knights and revanents even with scarce weak monsters set.
That should not be possible (except for CRAZY strength) -- can you extract the settings from that wad and post it for me to try?
Under normal conditions, monsters naturally get stronger as the levels progress, so "Progressive" for strength is not needed.
And it seems quite useless to me to have barely any monsters in the first few maps, and be barely able to move because there are so many monsters in the last few maps, which is what "Progressive" would do -- but I don't rule it out either.
3. Have you tried to see what it looks like if the 'sky generator' algorithm did title screens, but with a bit more design to it?
It is not possible atm, because sky generating code is separate from title generating code (in C++), but I am planning to improve all the image generating stuff soon, and I definitely want to experiment with generating the backgrounds for title pics.
4. Who do you think won the first debate?
I'm an Australian and I didn't watch it, but I got the impression that neither candidate delivered a knock-out punch or made a big faux pas.
Having the title/interpic images use the original truecolor TGA