Author Topic: Oblige V7 Ongoing Development Discussion Megathread  (Read 17953 times)

andrewj

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Re: Oblige V7 Ongoing Development Discussion Megathread
« Reply #240 on: December 21, 2016, 05:11:17 PM »
So I'm newish here and I'm not sure if this was discussed earlier, but v7.50 is giving me really weird difficulty curves. Even with monsters set to "easier" or "weak", generated mapsets often have mid/high-tier enemies on the first level, sometimes many of them. The last one I generated had six cacodemons on the first map! Prior to that I got a Revenant on the first level, and the one before that had an Arachnotron as the first enemy around the corner from start.
It is not intentional, and is planned to be fixed.

Glaice

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Re: Oblige V7 Ongoing Development Discussion Megathread
« Reply #241 on: March 08, 2017, 01:35:36 PM »
I see based on the Sourceforge code commits, I see there is Quake 3 development going on :)

andrewj

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Re: Oblige V7 Ongoing Development Discussion Megathread
« Reply #242 on: March 08, 2017, 07:31:33 PM »
Yeah, I want to experiment with some stuff without all the limitations of the classic DOOM engine.

leileilol

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Re: Oblige V7 Ongoing Development Discussion Megathread
« Reply #243 on: March 13, 2017, 07:09:14 PM »
Nice. Looking forward to that even though there's barely a monster game for it.  The most BSP compatible monster games are the early Ravens (Elite Force and Jedi Outcast)
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andrewj

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Re: Oblige V7 Ongoing Development Discussion Megathread
« Reply #244 on: March 14, 2017, 12:24:07 AM »
@leilei, do you know if RTCW changed the map format much?

Nevermind, I had a look and the only difference was the BSP version number and MAX_MAP_MODELS increased from 1024 to 2048.  So that game could possibly be a target (assuming AAS is not required).
« Last Edit: March 15, 2017, 04:50:06 AM by andrewj »

leileilol

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Re: Oblige V7 Ongoing Development Discussion Megathread
« Reply #245 on: March 24, 2017, 05:45:58 PM »
The nice thing about Q3BSP is that you can use polygons directly and skip the whole brush thing (except for making the hull, probably), as well as including fake sector lighting without lightmaps if you wanted :P
Project Leader of etc., a free first person shooter based on etc. licensed under the etc. license