Author Topic: Oblige V7 Ongoing Development Discussion Megathread  (Read 22402 times)

andrewj

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Re: Oblige V7 Ongoing Development Discussion Megathread
« Reply #315 on: June 17, 2017, 02:05:14 AM »
I double checked and yes, both have special 1 on them and in the dozen+ maps I haven't seen a single blinking fixture. I have no idea why, the code I used is correct.
It seems to be a limitation of the prefab system, as sector specials get attached to a floor brush, but here there is no floor brush as the flat is "_NOTHING".

The only workaround I can think of is to set the sector special to 987 ("Light Brush") and set the tag number to 1 (which becomes the special for the light brush).

Glaice

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Re: Oblige V7 Ongoing Development Discussion Megathread
« Reply #316 on: June 18, 2017, 07:02:38 PM »
Have some title screen words for the "A" lexicon, use what you want :)

Code: [Select]
    lexicon =
    {
      a =
      {
        Dark = 20
        Menacing = 20
        Cold = 10
        Fiery = 10
        Blazing = 15
        Savage = 30
        Deathly = 20
        Strange = 10
        Burning = 10
        Frozen  = 10

        Evil = 50
        Monstrous = 15
        Sinful  = 15
        Demonic = 15
        Infested = 10
        Doomed = 10
        Malicious = 10
        Forsaken = 10
        Filthy   = 5

        Morbid = 20
        Lonely = 10
        Weird = 10
        Endless = 20
        Infinite = 10
        Gory = 10
        Visceral = 15
        Corrupt = 15
        Wicked  = 10
        Vile    = 5

        Fatal = 10
        Lost  = 10
        Fetid = 5
        Foul  = 5
        Cursed = 10
        Haunted = 10
        Cruel = 10

        Hallowed = 10
        Unholy = 10
        Profane = 15
        Tortured = 10
        Forgotten = 10
        Abandoned = 10
        Ghoulish  = 10

        Hidden = 10
        Wretched = 15
        Nefarious = 15
        Extreme = 10
        Wrecked = 10
      }