Some more questions for V7 as it stands right now:
- Have you at some point tried, or will try out of curiosity, hybridizing V6's indoors with outsides' algorithm from V7, to the extent of replacing the 'rocky.wad' border type? Perhaps by making each fold of the border with a decoration on top of it for added scenery?
- If exits are to take place inside borders once again, can there be a linedef instead of a switch, as so the next map will appear to start where the previous map would leave off?
- Much farther into the future, what do you think of the idea of implementing some more ZDoom features? Things such as support for slanted floors, rooms-over-rooms, heightmaps with buildings and wilderness, persistent levels and hubs like Strife or Hexen, as if each of the 32 levels is its own little mini-world with objectives to accomplish. Of course this would be highly up to debate of how each user would actually play this out.
- Assuming you implement anything ZDoom at all, could there be an experimental 'add new/delete' function to each of the modules where you tell Oblige to look inside a .pk3 for its DECORATE.txt and look for the newly defined things, and add them to the quantity list?