Wow, i'm not the only one who compiles Oblige from time to time.
It's so much fun to see it evolve over time. I check git pretty much everyday to see what Andrew has been working on and if it sounds interesting I'll download a snapshot.
I run Windows so I installed virtualbox with Debian to be able to compile it. I must admit I had to mess around quite a bit to make it work which, i'm certain, has a lot to do with the fact I don't know much about Linux. "Sudo"? What is that?
What I did/do (feel free to laugh) to make it work. I make the following directories by hand in the folder where I unpacked the oblige snapshot:
Under the "install:" tag I replace the /games block and added a specific one for /prefabs since that also gave me problems with the latest version. See the "code" below:
rm -Rf $(SCRIPT_DIR)/games
cp -r games $(SCRIPT_DIR)/games
chown -R nobody:nogroup $(SCRIPT_DIR)/games
chmod -R 0755 $(SCRIPT_DIR)/games
rm -Rf $(SCRIPT_DIR)/prefabs
cp -r prefabs $(SCRIPT_DIR)/prefabs
chown -R nobody:nogroup $(SCRIPT_DIR)/prefabs
chmod -R 0755 $(SCRIPT_DIR)/prefabs
Then I run make install and everything works (for me).
Perhaps it helps.
Oblige is turning out absolutely amazing btw. I cannot believe the structures it throws at me. And the stairs are just wild! Its not "just" along single sides of the room as I first thought. In further playtesting I have seen pretty much all configurations (really surprising stuff sometimes). Its wonderful and does so much for the levels.