Author Topic: OBLIGE 3.47 Released  (Read 701 times)

andrewj

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OBLIGE 3.47 Released
« on: September 22, 2009, 03:39:48 AM »
I'm happy to announce OBLIGE 3.47 has been released.  This version has a larger, more readable GUI window, separate buttons to control monster quantity and toughness, more DOOM themes (Urban and Hell), and a bunch of new modules, plus many tweaks and fixes.

LINK: http://oblige.sourceforge.net/

Big thanks goes to Enhas and Chris who have contributed a lot to this release, including new code, theme stuff and heaps of testing.

I'm not sure exactly what I'll work on next, but the amount of monsters in each room is one apsect I'm quite dissatisfied with and will tackle soon.  Plus there is some preliminary code for making caves which will be fun to work on.

CHANGES (since v3.43)
-  new GUI layout, more room for modules
-  GUI uses larger fonts in higher resolutions
-  new 'Strength' button (for monsters)
-  new 'Progressive' choice for monster numbers
-  more choices for the 'Outdoors' button
-  levels are somewhat smaller
-  reinstated Co-op mode

-  worked on a new theme system
-  new URBAN and HELL themes for DOOM games
-  preliminary work on Strife and HacX
-  preliminary work on Chex Quest 3 (courtesy Enhas)
-  further work on Quake (better BSP algorithms etc)
-  fixed some texture glitches and sky gaps

New modules:
-  Monster Control for DOOM
-  Weapon Control for DOOM
-  Stealth Monsters : Fine Control (thanks Enhas)
-  ZDoom Marines : Fine Control (Enhas)
-  Skulltag : Fine Control (Enhas)
-  Level Control (Enhas)
-  ZDoom Beastiary (Mr Chris)

Glaice

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Re: OBLIGE 3.47 Released
« Reply #1 on: September 22, 2009, 07:20:39 AM »
I wonder what the Options button will host in the future?