Author Topic: 3.46 - CSG2: All gaps were unreachable  (Read 621 times)

Glaice

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3.46 - CSG2: All gaps were unreachable
« on: September 17, 2009, 08:01:22 AM »
CSG2: all gaps were unreachable (no entities?)

This is fresh from the beta code upload in the general forum, why am I getting it? I didn't touch any LUAs in the games folder, only removed two monsters from the bestiary module.

EDIT: "Switch Hunt (DOOM)" module was causing this!

Code: [Select]
========= START OF OBLIGE LOGS =========

Oblige Level Maker 3.46 (C) 2006-2009 Andrew Apted

working_path: [C:Doom2Oblige-3.46-BETA]
install_path: [C:Doom2Oblige-3.46-BETA]

script_path: [C:Doom2Oblige-3.46-BETA/scripts/?.lua]

Loading scripts from: [C:Doom2Oblige-3.46-BETA/games]
Loading 1/12 : chex.lua
Loading 2/12 : chex3.lua
Loading 3/12 : dm_tex.lua
Loading 4/12 : doom.lua
Loading 5/12 : freedoom.lua
Loading 6/12 : hacx.lua
Loading 7/12 : heretic.lua
Loading 8/12 : hexen.lua
Loading 9/12 : quake.lua
Loading 10/12 : quake2.lua
Loading 11/12 : strife.lua
Loading 12/12 : wolf3d.lua

Loading scripts from: [C:Doom2Oblige-3.46-BETA/engines]
Loading 1/10 : boom.lua
Loading 2/10 : darkplaces.lua
Loading 3/10 : doomsday.lua
Loading 4/10 : edge.lua
Loading 5/10 : eternity.lua
Loading 6/10 : fitz.lua
Loading 7/10 : legacy.lua
Loading 8/10 : skulltag.lua
Loading 9/10 : vavoom.lua
Loading 10/10 : zdoom.lua

Loading scripts from: [C:Doom2Oblige-3.46-BETA/mods]
Loading 1/13 : doom_control.lua
Loading 2/13 : imm_conduct.lua
Loading 3/13 : level_control.lua
Loading 4/13 : plutonia.lua
Loading 5/13 : sktag_mons.lua
Loading 6/13 : sktag_theme.lua
Loading 7/13 : sky_gen.lua
Loading 8/13 : slige_theme.lua
Loading 9/13 : stealth_mons.lua
Loading 10/13 : tnt.lua
Loading 11/13 : xx_switches.lua
Loading 12/13 : zdoom_beastiary.lua
Loading 13/13 : zdoom_marines.lua

Loading Config...
DONE.

Saving Config...
DONE.

Created WAD file: temp/out.wad


~~~~~~~ Making Levels ~~~~~~~

Settings =
{
  ammo = normal
  detail = high
  engine = skulltag
  game = doom2
  health = normal
  length = full
  light = mixed
  mode = sp
  mons = heaps
  outdoors = some
  powers = normal
  seed = 4462
  size = normal
  strength = medium
  theme = mixed
  traps = mixed
}
Theme for episode 1 = doom_hell
Theme for episode 2 = doom_tech
Theme for episode 3 = doom_urban
Theme for level MAP01 = HELL1
Theme for level MAP02 = HELL2
Theme for level MAP03 = HELL1
Theme for level MAP04 = HELL2
Theme for level MAP05 = HELL1
Theme for level MAP06 = HELL1
Theme for level MAP07 = HELL2
Theme for level MAP08 = HELL1
Theme for level MAP09 = HELL1
Theme for level MAP10 = HELL1
Theme for level MAP11 = HELL2
Theme for level MAP12 = TECH1
Theme for level MAP13 = TECH1
Theme for level MAP14 = TECH1
Theme for level MAP15 = TECH1
Theme for level MAP16 = TECH1
Theme for level MAP17 = TECH1
Theme for level MAP18 = TECH1
Theme for level MAP19 = TECH1
Theme for level MAP20 = TECH1
Theme for level MAP21 = URBAN1
Theme for level MAP22 = URBAN1
Theme for level MAP23 = URBAN1
Theme for level MAP24 = URBAN1
Theme for level MAP25 = URBAN1
Theme for level MAP26 = URBAN1
Theme for level MAP27 = URBAN1
Theme for level MAP28 = URBAN1
Theme for level MAP29 = URBAN1
Theme for level MAP30 = URBAN1


~~~~~~| MAP01 |~~~~~~

Styles =
{
  barrels = few
  beams = some
  cages = none
  crates = some
  dm_liquid = lava
  favor_shape = none
  fences = few
  hallways = some
  islands = heaps
  junk = some
  liquids = heaps
  lt_spokes = none
  lt_swapped = heaps
  lt_trim = some
  pictures = heaps
  pillars = few
  scenics = few
  skies = some
  subrooms = some
  symmetry = some
  windows = heaps
}

Doom_end_level: desc=Cocytus patch=CWILV00

CSG2: all gaps were unreachable (no entities?)