Its easier than doom. Please read correctly!
Easier to do than doom doesnt mean its easy to write a program.
You interpret things I've never said ..
You really should read more carefully what people are writing.
Easier to do than a doom random level maker means - it should be easier to do a levelmaker for nfs 1 than for doom, because it is more simple. Doom has to consider so much more. Lighting, weapon/monster balance, room logics (design, decoration, detail, placement of things not stuck in wall, switches, key doors, connections to other rooms etc), elevators, staircases, traps, secrets and so much more. Making a random level for doom is by far more complex than making a random level for nfs 1 where you have to only consider the track shape (straight parts, turns, slopes, twisted turns) You dont have to consider lighting, physics, balance and so on. So it SHOULD be far easier to do than the work for a doom level. Because you have to consider A LOT less things.
Again: You really should read more carefully what people are writing.
I never said that programming such a program would be easy .....
Look some posts above. There are file specifications available and the tri format is known. There exists also a trackeditor for nfs 1. And the specs explain also the tri format.
Its not a waste of time at all. In fact it makes the first nfs game replayable again. The problem is - that with no new content it isnt replayable. Imagine Doom without additional content. Do you want to replay the originalgame thousands time again and again? The best game would get boring with no additional content.
andrewj understood very well that my request is a wish and a great wish which I would pay for. Would I say that, if I wouldnt appreciate his hard work?
I wrote enough posts in this forum that I appreciate its work very much and so stop insulting me that I dont do it ...