Recent Posts

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91
General Discussion / Re: Oblige Plus development
« Last post by kop9000 on August 04, 2017, 08:07:13 AM »
I get the gist of it in google translate. I understand now why you want us to add those features to deutex :)

deutex doesn't work on 64-bit systems? I just tested the official binaries and they work fine on Windows 64 bit systems?

andrewj: he wants to know the maximum number of seeds for these versions:

Oblige 3.51
Oblige 3.57
Oblige 4.28

You're a little late. I found it yesterday thanks to this topic.

http://Https://www.doomworld.com/forum/topic/95086-deutex-lives-500-is-released/

Now some difficulties and problems will be solved. I'm going to release a new version in the coming time. In the new version there will be two new modes. All three modes are still at the early stages of development so that there may be problems.

When the new version is released please write your impressions of the two new modes. It will help me to improve my project
92
General Discussion / Re: Generating special and boss levels
« Last post by kop9000 on August 04, 2017, 07:10:54 AM »
Oblige 3.51
Oblige 3.57
Oblige 4.28

Write please the maximum number of seed of these three versions

They all accept 31 bits for the seed, so usable range is from 0 to 2147483647

Thank you
93
General Discussion / Re: Generating special and boss levels
« Last post by andrewj on August 04, 2017, 04:13:11 AM »
Oblige 3.51
Oblige 3.57
Oblige 4.28

Write please the maximum number of seed of these three versions

They all accept 31 bits for the seed, so usable range is from 0 to 2147483647
94
General Discussion / Re: Oblige Plus development
« Last post by Doctor Nick on August 04, 2017, 01:44:52 AM »
I get the gist of it in google translate. I understand now why you want us to add those features to deutex :)

deutex doesn't work on 64-bit systems? I just tested the official binaries and they work fine on Windows 64 bit systems?

andrewj: he wants to know the maximum number of seeds for these versions:

Oblige 3.51
Oblige 3.57
Oblige 4.28
95
General Discussion / Re: 7.59 Edit by Glaice (Updated August 4th)
« Last post by andrewj on August 04, 2017, 12:17:06 AM »
@Glaice, I would like you to make an add-on for this.

Main thing you need to do is to have the files in the package not existing in a main folder.  For example, instead of having "Oblige-7.59_Edit/scripts/monster.lua" in the package, just have "scripts/monster.lua" in it.

Of course you need to make it a PK3 instead of a ZIP.  Just renaming the file can be enough (but make sure Windows has not mucked it up and created a file called xxxxx.zip.pk3).

Ideally you only need to include files in the PK3 which are actually different to the ones in a stock OBLIGE install, as well as files which are completely new.

I think SLADE3 can be used to make PK3 files, but I'm not sure.
96
General Discussion / Re: 7.59 Edit by Glaice (Updated August 4th)
« Last post by Glaice on August 03, 2017, 11:08:07 PM »
7.59 edit version up now.
97
General Discussion / Re: Generating special and boss levels
« Last post by kop9000 on August 03, 2017, 09:26:02 PM »
andrewj

thank you very much. you are super.

I still have a small problem

I do not have enough information on the seed, namely the maximum number of seed, namely, these versions, since I could count not correctly

Oblige 3.51
Oblige 3.57
Oblige 4.28

Write please the maximum number of seed of these three versions

On all other versions oblige information about seed I have
98
General Discussion / Re: Oblige Plus development
« Last post by kop9000 on August 03, 2017, 08:54:44 PM »
I do not speak Russian.

It's very sad. Can someone else know Russian and could translate into English?
99
General Discussion / Re: Oblige Plus development
« Last post by andrewj on August 03, 2017, 08:19:59 PM »
I do not speak Russian.
100
General Discussion / Re: Generating special and boss levels
« Last post by andrewj on August 03, 2017, 08:14:14 PM »
It looks like it does not work in 3.51 or 3.57 like this I did Level_make ()
Change "!=" to "~="

Some notes:

Tthe "only" keyword was meant for debugging, not other purposes.  What it really means is "skip all other levels".  Therefore it only makes sense when that level would normally be built, like when length is a full game.

In older versions, default length was "single" -- a single map.  The default changed to be a full game in V7 versions.

I suggest you always specify the length, use "full" for a full game as this keyword should work in all versions.
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