Recent Posts

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91
General Discussion / Re: Move from Sourceforge?
« Last post by Glaice on January 09, 2017, 10:11:15 PM »
As long as Sourceforge doesn't decline in quality over time, I suppose there's no need to migrate to somewhere else.
92
General Discussion / Re: FORUM RULES : Read this first
« Last post by andrewj on January 09, 2017, 07:42:25 PM »
.
93
General Discussion / Re: Move from Sourceforge?
« Last post by andrewj on January 09, 2017, 07:41:29 PM »
No plans, I think SourceForge is still working well for this project.
94
General Discussion / Move from Sourceforge?
« Last post by Glaice on January 09, 2017, 12:19:16 PM »
Namely brought up because of this. Are you going to move the project from the site eventually, Andrew?
95
General Discussion / Re: OBLIGE 7.50 released!
« Last post by andrewj on January 05, 2017, 11:53:28 PM »
Thanks Herculine, I'm just glad that some people have gotten enjoyment from my humble experiments in map generation.
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General Discussion / Re: Share your OBLIGE WADs here!
« Last post by Herculine on January 05, 2017, 07:29:40 PM »
That's a good point. A compilation would make it impossible to judge if the difficulty progression is being generated properly. Thanks.
97
General Discussion / Re: Share your OBLIGE WADs here!
« Last post by Glaice on January 05, 2017, 06:47:06 PM »
It would be unbalanced if you picked apart multiple levels from several different WADs but it doesn't really matter.
98
General Discussion / Re: Share your OBLIGE WADs here!
« Last post by Herculine on January 05, 2017, 06:29:09 PM »
Does the .wad need to be unaltered, or can I pick the best maps from several generated .wads to make a sort of Oblige showcase .wad?
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General Discussion / Re: OBLIGE 7.50 released!
« Last post by Herculine on January 05, 2017, 06:09:49 PM »
On the main page you say: "The goal is to produce high quality levels which are fun to play." Well, I feel obliged to say that you are not only in the ballpark of fully achieving that goal, but you're running the bases toward a home run. This has come such a long way from version 0.81, and I look forward to seeing where you take this from here. Excellent work! And of course, thank you for sharing it with us.
100
General Discussion / Re: Share your OBLIGE WADs here!
« Last post by ScooT9 on January 03, 2017, 06:54:43 AM »
Here it is, Flames Revealed: Out Of Time
This wad requires Ultimate Doom and any ZDoom-based engine.

Here's the download: https://www.mediafire.com/?41c0om4ebkphz96

And screenshots:
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