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21
General Discussion / Re: A level to aspire to?
« Last post by flyingdeath on April 15, 2017, 05:48:41 AM »
The Sky May Be

Just kidding :P

My heart is still with classic doom maps, never played user maps that I enjoyed that much.

all episode 1 (the second half of e1m6, and all of e1m7 are best) , a lot of episode 4
I like map 5 on doom 2
Also some tricks and traps style maps would be impressive to see generated.
Thinking about it Attack on Master Levels was pretty sweet.

Not sure if this has been said (probably by me), but Serious Sam style maps, with extended warp-ins of enemies.

Almost forgot the why! These maps have good gun play and often the freedom to choose a path.
Enemies attack from many angles. Cool diverse secrets too.
22
General Discussion / Re: A level to aspire to?
« Last post by andrewj on April 14, 2017, 11:50:19 PM »
Deus Vult Map05 :P
Oh, that little map?  ;D
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General Discussion / Re: A level to aspire to?
« Last post by leileilol on April 14, 2017, 01:51:59 PM »
Deus Vult Map05 :P
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General Discussion / Re: A level to aspire to?
« Last post by Glaice on April 13, 2017, 10:44:04 PM »
Memento Mori 2 MAP01 and MAP02 come to mind.
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by andrewj on April 13, 2017, 06:23:40 PM »
Yeah the clouds do look too simplistic now.
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by leileilol on April 12, 2017, 06:08:25 PM »
Not bad skies at all! I think it could use a modulating gradient for the clouds to build some horizon effect
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General Discussion / Re: A level to aspire to?
« Last post by andrewj on April 12, 2017, 05:06:40 PM »
When I first played Doom 2 it wasn't on UV skill, so in MAP06 there wasn't a spiderdemon to squish, it was just a bunch of hellknights.

Anyway, for this thread I was meaning any wad in the "idgames archive"
(see https://doomwiki.org/wiki/Idgames_archive), and a single map that distills your idea of great gameplay and architecture. Though many modern maps are so huge they could contain several maps of the IWADs ;)
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General Discussion / Re: A level to aspire to?
« Last post by Dante on April 12, 2017, 07:41:11 AM »
Since you're saying id games, I'd like to pick Doom 2's Map 06: The Crusher. I mean come on, who doesn't remember their first time squishing a giant spider-mech you hated so much from the first game, and finally got even :)?

But yeah, I would think it would be nice if Oblige had a checkbox for a 'gimmicks' system, rather than just pre-made wads to choose from for specific levels. Meaning only on these specific maps would have such a feature somewhere in the map, be it a giant column revealing a cyberdemon, or him and a spidermastermind start right next to each other, a giant crushing ceiling in level 6 in some area, and etc.
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General Discussion / Re: A level to aspire to?
« Last post by ScooT9 on April 12, 2017, 04:39:52 AM »
E1M1, E1M7, MAP01, MAP04 and MAP13, because they're awesome.

EDIT: Also C1M1 from Freedoom.
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General Discussion / Re: A level to aspire to?
« Last post by Glaice on April 11, 2017, 05:48:35 PM »
I have a bunch that would look neat, mostly because I like the design of these levels.

For Doom/Ultimate Doom:
E1M3, E1M4, E1M5, E1M7, E2M2, E2M4, E2M6, E3M2, E3M6 and E4M4.

For Doom 2:
MAP03, MAP10, MAP11, MAP13, MAP14, MAP18, MAP23, MAP27 and MAP29.
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