Recent Posts

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21
General Discussion / Re: Crowhack Station Modding Efforts So Far...
« Last post by Glaice on January 18, 2018, 10:40:39 PM »
I still await trying this out once a stable build is available.
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General Discussion / Re: Crowhack Station Modding Efforts So Far...
« Last post by crowbars82 on January 18, 2018, 10:19:11 AM »
Crowbar!! You teasin teaser!! DAMN do THESE new screenies look good! Waiting for this more than the last Xmas tbh... XD

Heh, sorry Demios! I'll admit I'm one of those people... a little bit "I'm not happy with this... nope that has generated weird... that needs a fix... that doesn't look right... that prefab needs a sound..." etc etc. I really hope to get a download available before this forum is locked, so that there is a link to at least somewhere set in stone on here by the end of this month!

Thanks so much for the interest though dude, means a lot. I just need to stop faffing about with irrelevant things and get it done!!  :D



23
General Discussion / Re: Crowhack Station Modding Efforts So Far...
« Last post by Demios on January 17, 2018, 06:52:02 PM »
Crowbar!! You teasin teaser!! DAMN do THESE new screenies look good! Waiting for this more than the last Xmas tbh... XD
24
General Discussion / Re: My Doom Wad E5 Alpha
« Last post by Abashi76 on January 17, 2018, 02:42:33 PM »
@Abashi76: this forum is not a place for you to vent about political issues or other stuff.  Post anything else like that and you will be banned from this forum too.

Deleted it : sorry. I got banned from zdoom forums though at first nothing was going too wrong.
25
General Discussion / Re: Future of this forum
« Last post by Glaice on January 17, 2018, 10:53:26 AM »
I'd be down with a Discord set up so those here who still want to chat about it and before the board goes read-only.
26
General Discussion / Re: Future of this forum
« Last post by hetdegon on January 17, 2018, 10:47:44 AM »
Although I haven't had time to play around with Oblige code lately, I sure wouldn't mind a Discord.
27
General Discussion / Re: No Barrels setting in Oblige V6?
« Last post by Frozen_Soul on January 17, 2018, 09:08:51 AM »
Ah that's too bad.  Thank you anyway for the response.
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General Discussion / Re: Future of this forum
« Last post by Frozen_Soul on January 17, 2018, 09:08:28 AM »
Perhaps a new forum could be created using the same Simple Machines Forum platform that this message board uses?

This could also potentially be paired with a Discord channel.

29
General Discussion / Re: Future of this forum
« Last post by crowbars82 on January 16, 2018, 04:54:33 PM »
Hi everyone!

I too am interested in having somewhere we are still able to discuss Oblige related things. I am still battling my way through your Lua Andrew and am still learning a lot about how this particular version (0.97) works and the order to generate stuff. I've now started writing my own Lua functions, mainly as work arounds which are still very effective and have even managed to polish up some of the line and sector tagging code. More info about my latest obsession here!

I looked into creating a Wordpress site with the bbpress plugin which could act at least as a temporary forum for us to share ideas or discuss Oblige code etc.

Has anyone else had any thoughts on something like this? Thanks  :)
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General Discussion / Re: No Barrels setting in Oblige V6?
« Last post by andrewj on January 15, 2018, 04:02:01 AM »
I don't think V6 adds any barrels to maps, and making it add barrels would not be easy to do.
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