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Bug Reports / Re: [FIXED] Health Still Spawns When Set To None
« Last post by andrewj on February 23, 2017, 06:56:06 PM »
I have found the issue, and fixed it in the Git repository.

Problem occurred because there are two sources of extra health (beyond what the fight simulator gives) which did not honor the chosen health setting :

(1) a small amount given at the start of every map

(2) health given in caves with damaging liquids, to compensate for damage from running through that liquid
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General Discussion / Re: Intermission Screen Mod for Doom 2 OBLIGE wads
« Last post by Spaceman333 on February 23, 2017, 06:42:31 PM »
Ah thank you, that saves me the effort to check it myself. I appreciate that.  ;D

Thanks for the heads up about HUSTR. If someone asks about Plutonia/TNT compability on zdoom forums or elsewhere, I'll now have a ready answer for them.

Also happy to hear that you appreciate the simplicity and flexibility of the mod. It means my plan worked, because I actually intended this mod to act as a free resource for mappers/modder to take this mod apart and make it their own, in their own style for their own purposes.

I may as well repost the two relevant images here too:


TEMPLATE:

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General Discussion / Re: Intermission Screen Mod for Doom 2 OBLIGE wads
« Last post by Herculine on February 23, 2017, 01:40:09 PM »
@Spaceman333:

Apologies. I asked my question before I had taken the time to look at the mod with an editor myself. Now that I have, I think to make it work with the other IWADs it would be a simple matter of editing the MAPINFO by changing each instance of HUSTR to either THUSTR or PHUSTR. It's actually nice that you've done the mod this simple way (by that I mean with no ACS or other advanced scripting) to make it more easily flexible.

Thanks for sharing it!
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General Discussion / Re: Intermission Screen Mod for Doom 2 OBLIGE wads
« Last post by Glaice on February 23, 2017, 12:43:32 PM »
The most up to date info wiki location is http://www.doomwiki.org, not the Wikia page which is outdated and not supported by the majority of community anymore.
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Bug Reports / Re: Health Still Spawns When Set To None
« Last post by Glaice on February 23, 2017, 12:42:09 PM »
No health sounds like a masochist's dream mode.
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General Discussion / Re: Intermission Screen Mod for Doom 2 OBLIGE wads
« Last post by Spaceman333 on February 23, 2017, 11:54:13 AM »
Neat set of files you put here :)

Thank you!  :)

Does this work with TNT and Plutonia as well? If not, are there plans to make those versions of the mod since OBLIGE also can generate map sets for those IWADs?

I have yet to play either of those, so I don't know for sure. However, looking at a glance in doomwikia, its mostly just a mappack and they use the same MAP01-MAP32 format, so I believe this mod will work fine with those. I feel pretty confident about that.

I'll test them out later to make sure, but I say it will work.
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Bug Reports / Re: Health Still Spawns When Set To None
« Last post by andrewj on February 22, 2017, 07:44:47 PM »
Thanks for the report.

I have built the same set of maps, and indeed some health is added.  Very strange!!

I will investigate the bug.....
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General Discussion / Re: Intermission Screen Mod for Doom 2 OBLIGE wads
« Last post by Herculine on February 22, 2017, 03:46:43 PM »
Does this work with TNT and Plutonia as well? If not, are there plans to make those versions of the mod since OBLIGE also can generate map sets for those IWADs?
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Bug Reports / [FIXED] Health Still Spawns When Set To None
« Last post by QSHV on February 22, 2017, 03:33:34 PM »
I've generated a few WADs with the "health" setting set to "none," and every time it still generates (a very small amount) of health. Here is the log from the last WAD I generated:
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General Discussion / Re: Intermission Screen Mod for Doom 2 OBLIGE wads
« Last post by Glaice on February 21, 2017, 11:16:48 PM »
Neat set of files you put here :)
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