Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
General Discussion / Re: Disabling the super-difficult "Boss" levels
« Last post by andrewj on August 15, 2017, 01:38:42 AM »
Hmm, I commented out everything inside the prebuilt levels table, and I'm still getting them generated.

The way you commented it out is fine.

I did mention *two* files, did you edit x_doom1.lua as well?

Quote
On another note, where does Oblige search for addons? It's kinda clunky to have to root into /usr/local/share/oblige/addons. Can I tweak something to have it search in ~/.oblige instead?

Oh, that was an oversight on my part.

If you are compiling the Linux binary, you can edit gui/m_addons.cc and change all instances of "install_dir" to "home_dir".

Alternatively you use the "--addon" command-line option to specify the addon(s) you want to use.
22
General Discussion / Re: Disabling the super-difficult "Boss" levels
« Last post by caligari87 on August 14, 2017, 09:00:14 PM »
Hmm, I commented out everything inside the prebuilt levels table, and I'm still getting them generated. I changed the code to look like this:

Code: [Select]
DOOM.PREBUILT_LEVELS =
{
--  MAP30 =
--  {
--    { prob=50, file="games/doom/data/boss2/icon1.wad", map="MAP30" }
--    { prob=50, file="games/doom/data/boss2/icon2.wad", map="MAP30" }
--    { prob=50, file="games/doom/data/boss2/icon3.wad", map="MAP01" }
--    { prob=50, file="games/doom/data/boss2/icon3.wad", map="MAP02" }
--    { prob=50, file="games/doom/data/boss2/icon3.wad", map="MAP03" }
--  }
}

Is there something else I need to do? Or should I comment the whole block itself?

EDIT: I think I got it. Also commented out the couple of IFs regarding prebuilts. That seems to have done the trick.

On another note, where does Oblige search for addons? It's kinda clunky to have to root into /usr/local/share/oblige/addons. Can I tweak something to have it search in ~/.oblige instead?
23
General Discussion / Re: ANNOUNCE: Heretic Add-on
« Last post by andrewj on August 14, 2017, 08:46:39 PM »
@andrewj i know that u don't want to release a new version of oblige but if most of the work is complete then is it possible to add this officially as game option like in old versions 3.57 and 4.28. Most ppl are to lazy to visit the forums to check if other games are supported via addons
I don't feel like making another release just for this.

However once any issues are sorted out, I will place a download link to the addon on the website's Download page and in the SourceForge download area.
24
General Discussion / Re: Disabling the super-difficult "Boss" levels
« Last post by andrewj on August 14, 2017, 08:40:10 PM »
Thank you! If I copy that file, make those changes, and package it into a .pk3 in the addons folder, will that allow me to toggle it?
Yes that should work.
25
General Discussion / Re: ANNOUNCE: Heretic Add-on
« Last post by Will on August 14, 2017, 04:37:51 PM »
Yay! Thank you very much for this! :)
26
General Discussion / Re: ANNOUNCE: Heretic Add-on
« Last post by Demios on August 14, 2017, 10:16:23 AM »
Awwww yheaaaa! Time to dust off ye oldee Wrath of Chronos! XP
27
General Discussion / Re: Disabling the super-difficult "Boss" levels
« Last post by caligari87 on August 14, 2017, 08:52:51 AM »
You can edit some code to prevent adding prebuilt (boss) maps.  There is a table called "PREBUILT_LEVELS" in games/doom/x_doom1.lua for Doom 1 and games/doom/levels.lua for Doom 2.  Removing all entries from this table will disable the prebuilt maps.

Thank you! If I copy that file, make those changes, and package it into a .pk3 in the addons folder, will that allow me to toggle it?
28
General Discussion / Re: ANNOUNCE: Heretic Add-on
« Last post by Herculine on August 14, 2017, 08:14:44 AM »
Is no one excited about this? Finally heretic support has returned after many years.

I think it is just as Glaice says. In the grand scheme of gaming Heretic was never as popular as Doom itself so even though Doom still enjoys popularity today Heretic fans are harder to come by. Hexen and especially Quake fans will still be far more common.

Still, thanks Andrew for your work on this for folks who do enjoy all the games.
29
General Discussion / Re: ANNOUNCE: Heretic Add-on
« Last post by juizzysquirt on August 14, 2017, 07:48:50 AM »
Wow, what a nice surprise! I'm already building a full game of Heretic... Can't wait to see how well these new features work in it. Thank you so much for this!  ;D
30
General Discussion / Re: ANNOUNCE: Heretic Add-on
« Last post by Glaice on August 13, 2017, 11:48:54 PM »
I know there's folks who do like Heretic but not as many as Doom, despite being based on the same engine.
Pages: 1 2 [3] 4 5 ... 10