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General Discussion / Re: DeHackEd Music Question
« Last post by Herculine on January 25, 2018, 08:24:28 AM »
I believe the issue is due to the change in text file format that result from editing the text file within Windows.  The dehacked.txt text file generated by Oblige is in UNIX format where each line ends with only a line feed character.  However, text files in Windows normally save in DOS format, where each line ends with both carriage return and line feed characters.  The carriage return character is showing up as a triangle within the GZDoom console and is preventing the music name from being read properly.

One way to convert text files from DOS to UNIX format from within Windows is using EOL conversion within Notepad++.

This seems to be as plausible an explanation as any. Windows could burn boiling water if it could work in the kitchen. I will have to take a look into this when time allows.
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General Discussion / Re: Future of this forum
« Last post by Dante on January 24, 2018, 03:50:28 PM »
I must say that I am totally impressed of how OBLIGE turned out. I once wondered if you would ever burn out from the project, given how many other fps games ever bothered to generate maps on the fly and manage to pull it off convincingly. And few ever do this day and age without flopping.

If you are still interested in continuing Doom-related developments, might I make the suggestion that you think of getting back into your EDGE game? I know there is a fork of it by another team, but it would be nice if there were some more ZDoom alternatives out there so people have some options. Given the limitations of DECORATE, and your extensive knowledge of LUA, I think it would be nice if you can integrate some OBLIGE components as a proof-of-concept mod.

But after all said and done, I wish you luck on further endeavors and thank you for all these years of awesomeness. Cheers!
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General Discussion / Re: Future of this forum
« Last post by crowbars82 on January 24, 2018, 02:22:40 PM »
This is so completely understandable. Dude, you've been working on this thing for 13 years. That in itself is the definition of dedication for something you enjoy doing! Looking back through the forum posts it is clear that Oblige has been an inspiration for many, I've watched serveral YouTube vids where people enjoy using it so much. One YouTuber whos name escapes me said "...it's what I've always needed in my life... INFINITE DOOM...!"

I wanted to say however, if you had not helped to answer my questions from finding how to disable the drop-offs, calculating if a room has no room on the other side for logical map-edge prefabs and various other cruicial teachings about your code... I would not have been so inspired to continue with working on 'Octothorp Station'.

Fun Fact:
(an octothorp is the real name for a # for those who didn't know, which is what is used to denote a solid wall in Oblige 0.97's LUA prefab structure file, I even have a mug with a single # printed on it!)

Learning how to properly code has always been something that I have needed to get around to, and working with the builder.LUA and planner.LUA has helped me to understand the importance of structure. Because of the nature of creating prefabs in 16x16 chunks in a text file, I was inspired to create a prefab factory in AutoHotkey.

I am hoping to have web presence of my own soon, this project being the ignition to finally getting some kind of website going after all these years. Anything that I do with Oblige will always be credited to you, and Sam for ObHack, and if in the future I see Oblige related content with no credit given, I'll will be one of the first to flag it.

But wow, time flies... 1 week remaining to get at least get some kind of link to some Octothorp Station page so I can continue to work on this mod, before the forum gets frozen in carbonite!



Thanks again for all of your help, it has been an honour!  8)
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General Discussion / Re: Future of this forum
« Last post by andrewj on January 24, 2018, 04:23:48 AM »
Another thought, this one is aimed for you Andrew... is there anyone within this forum that you would be comfortable with taking over the responsibility of moderating this current forum?

Short answer: no.

Quote
Also, if another Oblige forum was set up in any way, because you are the inventor of Oblige, how would you feel about this?

As long as it does not claim to be the "official" forum for Oblige, then I am fine with it.  I mainly want to avoid people having an expectation that I will personally be visiting that forum to answer questions or discuss possible features.
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General Discussion / Re: Future of this forum
« Last post by Glaice on January 23, 2018, 11:37:11 PM »
Joined the Discord chat.
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General Discussion / Re: Crowhack Station Modding Efforts So Far...
« Last post by Demios on January 23, 2018, 11:21:15 PM »
Awright! Another nice bit of screenie! Also , thats my humble opinion but shouldn't you skip the secret level creation to get the actual main course ready? The main issue I see about designing the secret level theme is because its only a mere 2 maps that you can easily forget/skip for as much work or maybe even more as another theme ^^'... Finally, I think the 1st thing im gonna try with one of your map pack is to play a Drpg+ DRLarsenal!! Renegade char! Shotgun build dps will be off the friggin chart with all these close quarters corridors and rooms! XD
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General Discussion / Re: Crowhack Station Modding Efforts So Far...
« Last post by crowbars82 on January 23, 2018, 11:47:24 AM »
Cheers as well Glaice, I feel the countdown is on now with one week left of life in this forum!

Another night of wondering how to wrap this all up into a stable alpha release of some sort...

Beer has been opened, sketches of prefabs to add are scattered, Notepad++ is running in multi-instance, AutoHotkey scripts are parsing the output logs for prefab generation percentages, dinner is cooking, the secret levels "theme" is possibly biting off more that I can chew, ACS scripts are being tweaked, up to date on the Star Trek and my radiator is simply not good enough!

Random screenshot mode activate! (All space stations should have medical facilities I reckon)

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General Discussion / Re: Future of this forum
« Last post by crowbars82 on January 23, 2018, 11:36:54 AM »
Nice one Frozen_Soul, thanks for doing this. February is almost here! The time-vacuum must have been switch on again...

Another thought, this one is aimed for you Andrew... is there anyone within this forum that you would be comfortable with taking over the responsibility of moderating this current forum?

Also, if another Oblige forum was set up in any way, because you are the inventor of Oblige, how would you feel about this?

Much thanks!

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General Discussion / Re: Future of this forum
« Last post by Frozen_Soul on January 22, 2018, 08:03:04 PM »
Hi guys,

As time is quickly approaching before this forum becomes inactive, I went ahead and created a Discord server:

Invite link: https://discord.gg/7XBwxdP

I don't have experience managing a Discord server (or much time to do so) so hopefully this will be a community effort.

Hope to see everyone there!
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General Discussion / Re: DeHackEd Music Question
« Last post by Frozen_Soul on January 21, 2018, 12:11:15 PM »
I believe the issue is due to the change in text file format that result from editing the text file within Windows.  The dehacked.txt text file generated by Oblige is in UNIX format where each line ends with only a line feed character.  However, text files in Windows normally save in DOS format, where each line ends with both carriage return and line feed characters.  The carriage return character is showing up as a triangle within the GZDoom console and is preventing the music name from being read properly.

One way to convert text files from DOS to UNIX format from within Windows is using EOL conversion within Notepad++. 
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