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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by killerkouhai on October 18, 2017, 02:55:38 PM »
I've noticed that all Oblige maps are in Boom: Doom 2 (Doom Format) and I'd like to know if it's possible to set it to use a different format, specifically GZDoom: Doom 2 (UDMF) since it allows a plethora of different options.
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Bug Reports / Re: Why don't older versions work on my computer?
« Last post by andrewj on October 17, 2017, 08:42:46 PM »
Thanks for the info.

Sadly I don't know what the problem is.
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General Discussion / Re: Share your OBLIGE WADs here!
« Last post by Glaice on October 16, 2017, 02:25:09 PM »
http://www.mediafire.com/file/f8z90gx2945eb4x/759-101617.zip

Game: Doom 2
Port: (G)ZDoom / Zandronum
Type: Single player
Version: 7.59, heavily altered LUA and prefab edits
Texture use: Vanilla Doom 2, no custom textures except skies
Seed: 1367981034
Difficulty: Medium-high to high
Map size: Varies, mostly regular
Maps: All
Theme: Jumbled up

Notes: Pistol start enabled, high amount of darker outdoors areas, music completely mixed up so using a WAD that replaces all music is recommended. Complex Doom, Brutal Doom or Project Brutality is not advised due to the difficulty but the slight increase in health may help.

Code: [Select]
---- Game Settings ----

game = doom2
engine = gzdoom
length = game
theme = jumble

---- Architecture ----

size = mixed
outdoors = mixed
caves = mixed
liquids = mixed
hallways = mixed
teleporters = mixed
steepness = mixed

---- Monsters ----

mons = heaps
strength = medium
ramp_up = medium
bosses = medium
traps = mixed
cages = mixed

---- Pickups ----

health = bit_more
ammo = normal
weapons = normal
items = more
secrets = mixed

---- Other Modules ----

@doom_mon_control = 0

@doom_weapon_control = 0

@export_map = 0

@misc = 1
  pistol_starts = yes
  alt_starts = no
  big_rooms = mixed
  parks = some
  windows = mixed
  symmetry = mixed
  darkness = heaps
  mon_variety = heaps
  barrels = mixed
  doors = mixed
  keys = mixed
  switches = mixed

@music_swapper = 1

@sky_generator = 1

@small_spiderdemon = 1

@stealth_mons = 0

@zdoom_marines = 0

Using the above settings will give slightly different results due to edits to multiple core LUA files (themes.lua, monsters.lua, pickups.lua, weapons.lua, layout.lua, level.lua, room.lua, rules.lua, defs.lua and naming.lua) and prefab alterations.
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General Discussion / Re: 7.59 Edit by Glaice (Updated August 16th)
« Last post by Glaice on October 16, 2017, 02:15:32 PM »
Yes he is but he has since retired from development. However, he is still around to answer questions and assist people using the program.
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General Discussion / Re: Issues with modified prefabs.
« Last post by andrewj on October 15, 2017, 10:22:39 PM »
Subdividing complex shapes into simpler shapes can help, even though the final result will be exactly the same.

Sometimes it helps to stick to a coarser grid, e.g. if a vertex has X coordinate of 7 then making it 8 may help reduce these kinds of issues.

I struggle with these issues myself sometimes when making prefabs, but I was never able to fully fix them in OBLIGE's CSG code.  Sometimes it takes some trial and error to get something that works perfectly.
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General Discussion / Re: Best way for less expansive rooms?
« Last post by andrewj on October 15, 2017, 10:16:37 PM »
@Abashi76: you have made numerous posts now about how you think version 3.57 is better.

Liking 3.57 is OK, but repeatedly saying it in lots of different threads is not OK.  That is spamming the forum.  If you keep doing this, I will ban you for a while.  Understood?
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General Discussion / Re: Share your OBLIGE WADs here!
« Last post by Abashi76 on October 15, 2017, 04:15:47 PM »
I was going to make an oblige wad in order to practice making maps because i really suck at it now.

I already imported my favorite boss stages. I also added my favorite custom sky textures as well as the Doom 2 fence texture.

I'll edit this post when i'm finished.
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General Discussion / Re: 7.59 Edit by Glaice (Updated August 16th)
« Last post by Abashi76 on October 15, 2017, 04:06:24 PM »
Unless you have considerable LUA coding skills to alter things yourself, I'm afraid not.

And you don't? Is the maker of Oblige here on this forum?
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General Discussion / Re: Issues with modified prefabs.
« Last post by Marcin on October 15, 2017, 01:05:22 PM »
So the only solution for that is not making complex shapes at all? Alright I will try later editing my prefabs and see if it will work better or not, thanks for the answer.
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General Discussion / Re: 7.59 Edit by Glaice (Updated August 16th)
« Last post by Glaice on October 15, 2017, 12:30:29 PM »
Unless you have considerable LUA coding skills to alter things yourself, I'm afraid not.
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