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General Discussion / Re: Oblige maze
« Last post by andrewj on April 21, 2017, 06:39:02 PM »
Some people would say that all the maps OBLIGE generates are just random mazes ;D

Joking aside, the short answer is no.  While there is some code in scripts/automata.lua to create mazes, it is not used anywhere and probably never will be.
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General Discussion / Oblige maze
« Last post by ScooT9 on April 21, 2017, 05:41:09 AM »
Is oblige capable of generating random mazes?
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by andrewj on April 19, 2017, 01:38:20 AM »
I won't keep spamming title pictures, but this one just happened to have a name which matched well with the generated background....
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by andrewj on April 18, 2017, 11:16:25 PM »
OBLIGE does not have a QZDoom definition, and I don't think it needs one -- if people choose GZDoom they will get TGA format title pics.
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by Glaice on April 18, 2017, 12:40:28 PM »
QZDoom is essentially a truecolor software rendering port of ZDoom so I'd think you should add that to the use of TGA for title pictures for the titlegen as well.
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Reposting this here as its specially relevant to OBLIGE.

NEW! Now as an OBLIGE Addon!

Thanks to the_darknut_rises, there is now a native OBLIGE addon that will automatically include this mod with any Doom 2 map.
Quote from: the_darknut_rises
I took the liberty of turning this into an Oblige addon:

(Dropbox Mirror)https://www.dropbox.com/s/oked0rtovcmg5gg/UniversalIntermission.pk3?dl=0
(Moddb Mirror)http://www.moddb.com/mods/universal-doom-2-intermission-screen-mod/downloads/universalintermissionfordoom2-obligeaddonedition

Download that pk3 and save it in your Oblige addons directory. Then enable it through the addon list in the menu and check the box for the module.

Then when you generate a wad Oblige will insert the graphics, music, INTM and MAPINFO lumps into it, adjusting for 1, 4, 11 or 32 levels depending on your settings. So that wad will run with the universal intermission screen without needing to load any additional wads/pk3s.

Quote
To use this edition of the mod, do this:
1. Download and install OBLIGE 7.50 (http://oblige.sourceforge.net/)
2. Download this mod, unzip it, place it in the "Addons" folder inside OBLIGE's directory.
3. Run OBLIGE 7.50.
4. Press the "Menu" button and select "Addon List".
5. Make sure "UniversalIntermission.pk3" is ticked on.
6. Press Close and Restart OBLIGE.
7. Make sure you're generating a Doom 2 map by having Game: in Game Settings be set to Doom 2.
8. On the right-side section of OBLIGE, which is called the "Custom Modules", make sure the module "Universal Intermission Screens is ticked on.
9. Now any Doom 2 maps you generate with OBLIGE will automatically have this mod included.
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by andrewj on April 15, 2017, 10:56:29 PM »
I'll post the theme specific ones then, use as you see fit. :)
Okidoke, thanks.
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by Glaice on April 15, 2017, 09:37:20 PM »
I'll post the theme specific ones then, use as you see fit. :)
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by andrewj on April 15, 2017, 05:47:34 PM »
I forgot if I offered up theme specific cages to you, Andrew.
I don't think so.

I integrated your theme specific fence textures.  The new title backgrounds were not used, as the background is always generated now (but I appreciate your effort).
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by Glaice on April 15, 2017, 12:16:05 PM »
I forgot if I offered up theme specific cages to you, Andrew.
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