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General Discussion / Re: 7.59 release candidate
« Last post by Glaice on Today at 12:23:04 PM »
Oh nice, a new RC. Will check it out in a bit.
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General Discussion / Re: 7.59 release candidate
« Last post by Herculine on Today at 08:03:30 AM »
So far I like what I'm seeing here.

The very first thing that I noticed is that there is no longer an option to select either single player or co-op. Does this mean that now all generated maps will have both solo and multi-player starts? I mainly ask this because when I asked about the multi-layered keyed door it was said that the frequency of its occurrence depended largely upon that setting. Is this still the case?

The other thing that I noticed right away once I started playing a map is the abundance of random detritus lying about, making it a bit harder now to find the secret wall panels that these bodies and bits of gore have previously given away. This is a good thing in my opinion, making us work harder for those extra items now.

And of course barrels are more abundant now, which is fine since there is an option to control them.

So far it seems worthy of an official release, but I'll chime in again once I've played a few more maps.
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General Discussion / Re: 7.59 release candidate
« Last post by Herculine on Today at 06:54:39 AM »
It didn't work on my computer. I clicked on the exe and nothing ever happens. That last few versions did work so what is the problem?

I just generated a full-game wad and started playing the first map with no problems on Windows 10 (64-bit).

Maybe your download got corrupted? Or something got corrupted when unpacking the archive? Trying downloading it again is the only thing I can think of without more information.
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General Discussion / Re: 7.59 release candidate
« Last post by Abashi76 on Today at 06:26:33 AM »
It didn't work on my computer. I clicked on the exe and nothing ever happens. That last few versions did work so what is the problem?
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Out of curiosity what did you find so much better about 3.57?

The detail in the architecture. Look up Doom Video Vault.
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General Discussion / Re: 7.59 release candidate
« Last post by Herculine on Today at 03:32:15 AM »
Thank you! Downloading now...
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General Discussion / Re: 7.59 release candidate
« Last post by andrewj on July 23, 2017, 11:40:44 PM »
P.S. the monster rework is NOT in this version.  I hope to finish that sometime in the future.
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General Discussion / 7.59 release candidate
« Last post by andrewj on July 23, 2017, 11:37:48 PM »
Here is version 7.59 for testing.

This is a release candidate, so I don't expect much to change between this version and the full release in August.

Main new feature since 7.55 are the "Park" rooms, you will know them when you see them 8)

Have fun!
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General Discussion / Re: OBLIGE V7 mods and mod discussion
« Last post by Glaice on July 19, 2017, 10:35:21 PM »
Oh, it means utilize as many prefabs as possible in a map to fill in as much blank space along walls/outdoors/rooms.
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General Discussion / Re: OBLIGE V7 mods and mod discussion
« Last post by andrewj on July 19, 2017, 07:05:53 PM »
So no mucking with map_limit size then?
That value does not affect anything (it should be removed).

What of telling Oblige to use as much space for prefabs/doors/windows as possible without obstructing player or monster movement?
Forgot to say earlier, but I don't know what you meant here.
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