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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by leileilol on March 24, 2017, 05:45:58 PM »
The nice thing about Q3BSP is that you can use polygons directly and skip the whole brush thing (except for making the hull, probably), as well as including fake sector lighting without lightmaps if you wanted :P
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General Discussion / Re: ZDS #497 - OBLIGE'd!
« Last post by Krawa on March 14, 2017, 01:07:55 PM »
Yeah, was a great session, thanks!  :D
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by andrewj on March 14, 2017, 12:24:07 AM »
@leilei, do you know if RTCW changed the map format much?

Nevermind, I had a look and the only difference was the BSP version number and MAX_MAP_MODELS increased from 1024 to 2048.  So that game could possibly be a target (assuming AAS is not required).
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by leileilol on March 13, 2017, 07:09:14 PM »
Nice. Looking forward to that even though there's barely a monster game for it.  The most BSP compatible monster games are the early Ravens (Elite Force and Jedi Outcast)
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General Discussion / Re: ZDS #497 - OBLIGE'd!
« Last post by andrewj on March 13, 2017, 03:51:12 AM »
Thanks for the screenshots!

I hope people had fun playing the maps :)
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General Discussion / Re: ZDS #497 - OBLIGE'd!
« Last post by Krawa on March 12, 2017, 05:02:26 AM »
Some screenshots:

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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by andrewj on March 08, 2017, 07:31:33 PM »
Yeah, I want to experiment with some stuff without all the limitations of the classic DOOM engine.
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General Discussion / Re: Oblige V7 Ongoing Development Discussion Megathread
« Last post by Glaice on March 08, 2017, 01:35:36 PM »
I see based on the Sourceforge code commits, I see there is Quake 3 development going on :)
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General Discussion / Re: ZDS #497 - OBLIGE'd!
« Last post by Glaice on March 08, 2017, 01:34:09 PM »
Good luck with the map sets.
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General Discussion / ZDS #497 - OBLIGE'd!
« Last post by Krawa on March 08, 2017, 11:50:26 AM »
Hello Oblige Community,
I just want let you know this weekend (2017-03-11) on ZDaemon Sessions we will play Doom2 maps made by Oblige 7.50.
More information about the session: http://forums.zdaemon.org/viewtopic.php?t=16914 or https://www.doomworld.com/vb/doom-multiplayer/93222-zds-497-obliged/
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